
The Swarm Sculptures are based on Marco Dorigo’s ant algorithm. One immediate application of the algorithm was the generation of drawings and paintings, but since the virtual ants move through a toroidal space, it was also possible to inscribe their behaviour onto a 3D sphere, where peaks correspond to higher concentrations of artificial pheromones.
The output of these experiments was a series of 3D models, which I translated into Plexiglas, 3D prints and, in some cases, bronze casts. These sculptures materialize an otherwise invisible process of self-organization: the solidified traces of emergent behaviour, giving physical presence to an artificial swarm.