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Mbot: general physical view
Consciousness Reframed 2004
True unmanned art
Leonel Moura and Henrique Garcia Pereira
A true unmanned art depends on the capacity to produce mechanical ‘organisms’
able to create their own art. This can be achieved by building devices with
some kind of environmental awareness that run algorithms based on simple rules.
The art produced is not predetermined in any manner, resulting rather from
randomness and stigmergy, that is, indirect communication between multiple
agents trough the environment. To witness the construction of a painting by autonomous
robots represents for the human viewer an experience of global consciousness.
Keywords: Unmanned
art, stigmergy, randomness, complexity, gestalt, global consciousness
The robots and their collective behaviour
Each robot is equipped with two RGB colour
detection sensors, four IR obstacle avoidance sensors, a microcontroller and
two actuators, one for locomotion and the other for pen manipulation. The microcontroller
is an on-board chip, to which the program that contains the rules linking the
sensors to the actuators is uploaded, prior to each run, through a PC serial
interface. Each robot is 4.9 in tall, composed of an oval 7.8 x 5.9 in chassis,
moved by three wheels and carrying 2 marking pens, the sensors, the chip and 8
AA batteries.
The algorithm that underlies the program
uploaded into each robot’s microcontroller induces basically two kinds of
behaviour: the random behaviour initialises the process by activating a pen, based
on a small probability (usually 2/256), whenever the colour sensors read white;
and the positive feed-back behaviour that reinforces the colour detected by the
RGB sensors, activating the corresponding pen (since there are two pens, the
colour circle is split into two ranges 'warm' and 'cold').
The collective behaviour of the set of robots evolving in a canvas (the terrarium that limits the space of the experience), is governed by the gradual increase
of the deviation-amplifying feed-back mechanism, and the progressive decrease of
the random action, until the latter is practically completely eliminated.
During the process the robots show an evident behaviour change as the result of
the 'appeal' of colour, triggering a kind of excitement not observed during the
initial phase characterized by the random walk.
This is due to the stigmergic interaction between the robots, where one robot in fact reacts to what other robots have done. According to Grassé (1959), stigmergy is the
production of certain behaviours in agents as a consequence of the effects
produced in the local environment by a previous action of other agents.
Thus, the collective behaviour of the robots is based on randomness and stigmergy.
The emergence of complexity in real time and space
By analysing the above described course of action of the set of robots, it can be stated that from the initial random steps of the procedure, a progressive arrangement of patterns emerges covering
the canvas. These autocatalytic patterns are definitively non-random structures
that are mainly composed of clusters of ink traces and patches. Hence, this
experiment shows in vivo (in real time and space) how
self-organized complexity emerges from a set of simple rules, provided that
stigmergic interaction is effective. The vortices of concentration of ink
spots, i.e., the clusters that arise in the canvas, may be looked at as the
effect of strange attractors, in terms of non-linear dynamic theory. Also, in
the scope of the same theory, the concept of bifurcation is found in this
experiment, since the robots may take one direction or another, depending on
the intensity and spatial position of the colour detected by their RGB sensors.
In fact, this experiment may be understood as the mapping of some sort of
deterministic chaos, displayed in practical terms in the canvas and witnessed
by the viewer. Actually, in spite of each robot being fed with the same set of
rules, its detailed behaviour over time is unpredictable, and each instance of
the outcome produced under similar conditions is always a singular event,
dissimilar from any other.
From a scientific perspective, the proposed
experiment illustrates Prigogine’s concept of
dissipative structures. While receiving energy from outside, the instabilities
and jumps to new forms of organization typical of such structures are the
result of fluctuations amplified by positive feed-back loops. Thus, this kind
of ‘runaway’ feed-back, which had always been regarded as destructive in
cybernetics - as stated by Capra (1996) -, appears as a source of new order and
complexity.
The mind/body problem
The dual mind/body problem (that has been floating over Western thought since
Descartes) is to be overcome by the ‘horizontal’ synergetic combination of both
components, discarding any type of hierarchy, in particular the Cartesian value
system, which privileges the abstract and disembodied over the concrete and
embodied. It is fascinating to infer from the possibility that, since computation
- a mental operation - is physically embodied, the mind/body duality put
forward by Descartes must succumb the way organic/inorganic duality did under Wöhler’s achievement in the 1820s, - when he synthesized
what everyone would have counted an organic substance 'urea' from what
everyone would have counted inorganic substances 'ammonia and cyanic acid', in
the words of Danto (2001).
The approach proposed here follows tightly the interconnectedness of being and its formal embodiment as inseparable parts autopoiesis, in Maturana & Varela’s sense. In visual arts, a similar point is made by Sean Cubitt, when he claims that any contemporary artwork must
construct its own local, not presume it. In Cubbitt’s words: 'the digital art must be material'. This is the paradox that drives all new approaches on the production of
‘concrete’ artworks by using information technologies.
The
first true unmanned art
Modern and contemporary art distinctive
features are magnificence and unusefulness - as stressed
by Fernando Pessoa referring to his own masterpiece The book of
disquiet, and confirmed by the main artistic tendencies of the 20th
century. In the art of our time the conceptual prevails over the formal, the
context over the object manufacture and the process over the outcome.
In consequence, if art is to be produced by
robots no teleology of any kind may be allowed. Accordingly, all the
goal-directed characteristics present in the industrial-military and
entertainment domains of robotics must be carefully avoided. Also bio-inspired
algorithms that have any flavour of 'fitness' in neo-Darwinian terms or any
kind of pre-determined aesthetical output must be regarded as of limited and
contradictory significance.
To the best of our knowledge, this is the
first experiment where robotic art is understood as a true autonomic process.
In particular human creators deliberately loose control over their creations
and, specifically, concentrate on making the artists that make the art (Moura & Pereira, 2004).
Art produced by autonomous robots can not be
seen as a mere tool or device for human pre-determined aesthetical purpose,
although it may constitute a singular aesthetical experience. The unmanned
characteristic of such a kind of art must be translated in the definitive overcoming
of the anthropocentric prejudice that still dominates Western thought. In
short, a true robotic art must be the matter of robots themselves.
The
viewer’s perspective
As opposed to 'traditional' artworks, the
constructing of the painting by the collective set of robots can be followed
step-by-step by the viewer. Hence, successive phases of the art-making process
can be differentiated.
Instead of trying to 'tell a story' by
assigning 'movement' or 'sequence' to a preset spatial image, the proposed
approach shows in real time the picture construction, relating each stage of
the process with the conditions under which the set of robots is evolving.
Even though the same parameters are given
to the program commanding the behaviour of the set of robots, the instances
produced are always different from each other, leading to features like novelty
and surprise, which are at the core of contemporary art.
From the viewer’s perspective, the main
difference from the usual artistic practice is that he/she witnesses the
process of making it, following the shift from one chaotic attractor to
another. Though finalized paintings are kept as the memory of an exhilarating
event, the true aesthetical experience lies in the dynamics of picture
construction as shared, distributed and collaborative man/machine creativity. At
any given moment, the configuration presented in the canvas fires a certain
gestalt in the viewer, in accordance with his/her past experience, background
and penchant (a correspondence may be established between the exterior colour
pattern and its inner image, as interpreted by the viewer’s brain).
The propensity for pattern recognition,
embedded in the human perception apparatus, produces in such a dynamic construction
a kind of hypnotic effect that drives the viewer to stay focusing on the
picture’s progress. A similar kind of effect is observed when one looks at sea
waves or fireplaces. However, a moment comes when the viewer feels that the
painting is ‘just right’ and stops the process. Such a gesture can be defined
as a moment of aesthetical awareness.
Conclusion
Autonomous robots able to produce their own
art based on simple rules, randomness and stigmergy represent for the human viewer
the opportunity to understand life and aesthetics beyond the anthropocentric
paradigm and the mystifying separations it generates.
If robots can make art, humans can envision
a global consciousness based on co-operative and distributed creativity, with
no distinction between human beings, life forms and machines.
References
Capra, F. 1996.The Web of life. London: Flamingo,
p. 89 Danto, A. C. 2001. The body/body problem. Berkeley:
The University of California Press, p. 185
Grassé, P. P. 1959. La réconstruction du nid et les coordinations inter-individuelles chez bellicositermes natalienses et cubitermes sp La théorie de la stigmergie, Essai d’interpretation des termites constructeurs Insectes Sociaux, 6, pp. 41-48
Moura, L. and Pereira, H.G. 2004. Symbiotic Art, Villeurbanne: Institut d’Art Contemporain, p. 111
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