
Life as it could be
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Bioart
Leonel Moura with Henrique Garcia Pereira
Bioart is a new kind of biological inspired art that campaigns for the emergence
of a new artificial, dynamic and self-sustainable Nature. Hence, the main
point is to generate life as an artistic expression (but not life as it is, rather life as
it could be). In such a feature, this new kind of art departs radically from the
(sad) idea of using human and animal bodies transformed in art works, as well
as from the practice of employing organic materials in the pieces and installations
that have plagued 20th century museums and art galleries.
The distinctiveness of this new kind of art may be addressed in the following
five topics:
Creation is viewed in the sense that bioart does not want just to represent
or imitate Nature but seeks to build the conditions for a new Nature to
emerge, an artificial one (or a manipulated one in some instances). Even if
criticism, always welcomed, can say that we are still very far from that, it is
clear that bioartists aim to do exactly that: to create an artificial Nature to be
regarded as an artistic expression that supplements natural Nature.
Combination is an essential aspect of scientific and cultural innovation.
However, in the case of bioart, synergy, blending and recombination are
mechanisms that are not only present at the level of the research, but on the
origin of the concept. In contrast with many previous artistic tendencies
where the ‘scientific’ served as an external reference or as a means to stimulate
imagery, bioart is as much art as it is science. In order to produce
bioartworks, artists need to become themselves scientists.
Symbiosis as interspecies cooperation is at work in many and diverse
ways in bioart (sometimes between man and other living creatures, in most
cases between man and smart machines). Man-machine interaction and
cooperation is one bioart’s most outstanding aspects. Art, because it is free
from purpose and predetermined goals, plays an important cultural and scientific
role in the process of developing intelligent machines. Far from the
fitness constraints so common in the military, industrial or even entertainment
applications, man-machine cooperation in art is purely creative, i.e., a
contingent trial and error process that generates truly autonomous new artificial
beings.
Randomness is part of the adaptive behavior. In the human species art
and culture are adaptive behaviors based on randomness. Considering the
culture in which we live as our environment, we use art to evolve and adapt.
But adaptation here means that the artist does not seek a solution for any
problem. He just makes things run and sees what happens.
Bioart introduces some relevant changes in the millenarian process of
adaptation. For the first time in human culture, art is not just interpreting or
redesigning nature, but seeking to use the biological random mechanism to
originate a new kind of Nature.
Post-humanity is an important issue in bioart, since it contributes to
liberate the human species from a putative neurotic superiority that has
given rise to such a perverse and massacring relation with the rest of living
beings. In bioart the human narrative, so tediously exploited in mainstream
contemporary art, is rarely a subject. Bioartists are mainly interested in the
mechanisms of life, rather than in typical human moralistic approaches. In
this context, to know that the human is as important as, for example, a
small ant is a crucial point (and for those working with swarm intelligence
the ant behavior can be much more stimulating and rewarding).
These five topics on bioart are enough to demonstrate that a new kind of
art is emerging. In some features, it is plain art as we know it, rebellious,
ingenious and innovative. But its cultural environment is very distinct from
the ongoing debate on contemporary art, which is too focused on anthropocentric
non-problems. And that is perhaps the main reason why this new
kind of art, now already present in the academic and scientific domain, is
taking so long to reach a wider public in the art world.
Anyway, les jeux sont faits.
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